12/12/2008

SFMOMA - The Art of Participation 1950 - Now

Life Squared [link], our installation in the online world Second Life, is currently part of the exhibition The Art of Participation 1950 - Now at San Francisco Museum of Modern Art.

Life Squared - [web link] and [gallery].

More links - Linden Lab/Second Life and Wired magazine

Dante-Hotel-entrance

The exhibition, curated by Rudolf Frieling, is a bold and inspiring collection of works of conceptual, performance and media arts. It tracks the theme of participation in contemporary art.

(Conventional artwork - on a wall in a gallery, to be contemplated. Interactive art - the museum visitor presses a button and something happens to the artwork. Participatory art - the involvement of the visitor/viewer/audience/witness is a key component of the work of the artist).

There is a catalogue from Thames and Hudson to accompany the show - good essays from Rudolf and Lev Manovich - [Link to Amazon]

Interview with Rudolf - [Link]

John Cage’s notorious 4′33″ - the pianist sits for four minutes and 33 seconds and plays no notes. This is not about silence, but about musical interval and ambient noise that actually constitutes music - the gaps between the notes and the environmental noise against which a conventional musical composition stands out. 4′33″ directed the audience’s attention to the figure-ground relationships at the heart of music. (See my evolving notes on “figure and ground” - [Link])

Other notable works for me in the exhibition include Janet Cardiff’s “Telephone Call” - an immersive itinerary through the museum taken by a visitor with a camcorder prepared by Cardiff - literally a soundtrack, together with screened imagery, on the viewfinder. The visitor experiences the mismatch between what is before them and what is represented to them in the staging of Janet Cardiff’s absence from the walk she makes with them round SFMOMA.

Ant Farm - a series of related works from 1971 - “Media Van” 1971 - nomadic truckitecture as Ant Farm made their way across the US in a Chevy van, staging lectures and events along the way; “Citizens Time Capsule” 1975-2000 - burying a 1968 Oldsmobile Vistacruiser with a collection of community-donated artifacts in up-state New York; culminating now in “Ant Farm Media Van v.08″ - a 1972 Chevy C10 van converted again into a time capsule, this time containing analog and digital media, some from the original 1971 roadtrip, others, in the form of digital photos and music, donated by museum visitors to SFMOMA.

Dante-Hotel

Rejecting a naturalistic aesthetic - extruding 3D from 2D (old photographs)

“Life Squared”, our work with Lynn Hershman Leeson, a major contemporary artist working in the Bay Area, is an installation in the online world Second Life. We have regenerated a work of hers in the Dante Hotel, San Francisco, 1972 on the basis of the records of the work, what remains of it and its locale. This is a project in what Henry Lowood and I call “Archive 3.0 - animating the archive”. Henry is a curator in Stanford Libraries and one of the world’s leading experts on new gaming technologies.

For me, it had started back in 2004 with the Presence Project. Lynn Hershman is one of the artists working with the project to explore and research liveness and mediation, presence and absence in new media and the arts. Lynn’s work, as part of a distinctive current in contemporary art, has been a consistent address to questions of how our identities and senses of self are so dispersed in our prosthetic world through all sorts of material forms and mediations: clothes, lifestyles, financial and legal information, imagery, medical history, personal memory …

From Henry I found out that Stanford had acquired 90 odd boxes of her archive: papers, photos, videos, reviews. Lynn didn’t want it all to sit in the Special Collections in the library and molder. She did indeed want to animate her archive.

This was music to my ears. And so began the project Life Squared, an archaeology of a work of Lynn’s — the installation made with Eleanor Coppola in a room in the Dante Hotel. In 2006 our team from Stanford Humanities Lab reworked the fragmentary remains of this event, experience, and performance as a facility and encounter in the online world Second Life.

Key members, other than Lynn and the SHL leadership, were Jeff Aldrich, Henrik Bennetsen, and Henry Segerman.

construction

I said Lynn’s aspiration to animate her archive was music to my ears. Precisely because I am an archaeologist, fascinated by what’s left of the past, its presence with us now, and what we do with it. An aside: many think that archaeologists discover the past. They don’t. They work on what remains. Archaeology is another kind of memory practice, where past is turned into present. We are all archaeologists now - [Link].

One site where such work happens is the museum or archive. With Henry, I see us moving into a new archival era. Because we live in Silicon Valley, we thought this should be called Archive 3.0 - [Link].

Archive 3.0 — new prosthetic architectures for the production and sharing of archival resources – the animated archive.

What is involved in bringing archives alive? What are signs of this shift?

Remix, rich engagement, co-creative regeneration

These signs are there in in the reterritorialization of information resources associated with a variety of Web 1.0 and Web 2.0 initiatives like Wikipedia and Flickr, with new institutional efforts of libraries and museums to diversify and reach out to users with vast information resources and intelligent customizable search facilities like Google Books. Clear in the vast and growing heritage industry of museums and sites for us to visit is a reemphasis on personal affective engagement with cultural memory. There is a recognition of the importance of developing rich modes of engagement with archival, historical and cultural resources. New interfaces involve processes of recollection, regeneration, reworking, remixing in sophisticated visualizations and customized interactive and participatory experiences. We visit Colonial Williamsburg or Jorvik Viking Center in the UK and the past speaks to us.

The Life Squared project, to animate part of the Hershman archive in the online world Second Life, is an address to the question of the future of the library and museum in the context associated with Archive 3.0 — when collections are no longer primarily of books on shelves, paintings on walls, objects in vitrines, but include immaterial forms, intangible experiences, mixed analog and digital forms. When collections are dynamically sensitive to the interests of audience, viewers, those engage with art works, and when curation becomes co-creation of new works through remixing of the components of collections and archives as they are given over to much more open access.

avatar-radar

Avatar radars - tracking their movements and interactions

Life Squared has been a very rewarding experience, working with Lynn, truly collaborative, participatory - have a look at the documentation in our wiki and blog - [link].

See also various talks and links - [menu]

SFMOMA is changing its agenda, or rather augmenting the primary focus upon its collections Accompanying the exhibition is the inauguration of “D-Space” - a new facility in the museum and a program to reach out to the community. Dominic Willsdon has joined from Tate Modern, London, where he pioneered outreach through institutional alliances, between museums and cognate institutions, to share art-work, the work of cultural production associated with the world of the artist, art collector and museum. Dominic has precipitated an experiment involving SFMOMA, Stanford University and California College of the Arts (CCA) — developing a hybrid learning experience in the arts. It started with the idea of a kind of “summer school” for a diverse and permeable student and community group working with artists in and beyond the space of the museum. This term, Fall 2008, Peggy Phelan of Stanford and Brian Conley of CCA have been sharing a class between their institutions and devoted to the ways artists have treated their work as an educational or pedagogical project (think of Joseph Beuys’s political agenda).

With Jeffrey Schnapp , my co-director of Stanford Humanities Lab, I have outlined how such initiatives can be part of a radically new practice-oriented curriculum for arts and humanities education in the North American university. We started with our experience of practice/project/performance based research and teaching in Stanford Humanities Lab and my own Metamedia Lab in Stanford Archaeology Center.

Link - Artereality - rethinking art as craft in a knowledge economy

In the broadest way I see all this as a shift from a primarily custodial model for the art museum to a coproductive or cocreative model of designing and making culture. Conventionally, artworks are to be cherished and curated, their qualities and achievement to be broadcast in art museums, colleges and universities.

But we are also increasingly witnessing the vitality and power of popular participation and cultural creation, enabled by information technology, its ubiquity and low cost. All those videos on YouTube, all the blogs worldwide, all the self-publishing on the web.

Participation and co-creation, user-generated content - and a deep recognition of the creative energies inherent in even the most mundane of everyday experiences.

BUT …

You will have perhaps guessed that something like this was coming …

There is a colossal irony and contradiction at the heart of this exhibition devoted to participation in contemporary art.

Above all else, the exhibition celebrates the names of the artists that are attached to the works on show.

In spite of their essential presence to this exhibition, the other “participants” in this art are quite absent. They are at best the supplement to the artists. Let me explain.

There are no names, other than “artists”. Well, perhaps half a dozen.

There are not even any demographic categories. Who are the “participants”? Are they working class, African-American, middle-class, minority? At best we have “the public”, “people”, “audience”. Yet again, and it wearies me to point it out, we are presented with the crowd, the mass, as material for the artist to manipulate. Robert Atkins, in his essay in the catalog, comes across as an elitist critic sneering at popular “mass” culture, while telling us about participation in the arts (try page 63).

Felix Gonzalez-Torres has us picking up rather unexceptional monochrome posters, beautifully stacked, as our act of participation in his work. Jonah Brucker-Cohen and Mike Bennett, in an award winning artwork, have us bumped off an email list because we are one too many - [Link].

Who does all this enlighten? The catalogue does its utmost to connect Gonzales-Torres to reciprocity (the power of giving - Marcel Mauss’s great idea, though not cited here) and to trauma (Aids). Brucker-Cohen and Bennett are, we are told, reflecting on the dot com crash a few years back.

Do we really have to have this pointed out? Is it convincing? Who benefits from these associations?

We can easily and appropriately appreciate an artist’s critique of the anonymity of contemporary anomie. It might be called consciousness raising. Artists can be good at this kind of thing. Making us look critically at the way we live.

But this exhibition, for me, is so much more for the benefit of “the artists”, or rather their collecting patrons. Why? Because the kudos for dreaming up so-called participatory artwork is awarded entirely to the genius of the artists. They are the ones who dreamed all this up, we are told. There are no other names here, no real people.

The exhibition has the gall to claim that contemporary participatory culture has been anticipated by such a bunch of artists (main website - [Link]).

I am not a geek, but count many among my friends, living, as my family does, in Silicon Valley. It was their gorgeous engineering that brought about the participatory and cocreative web, Web 2.0 — and tied most often to utopian hope and vision.

Such vital hope and vision is NOT present in most of these works. They are much more gestural, incidental, even parasitic upon the work of others. Like Fred Turner, we can indeed trace the fascinating connections between the arts, new technology and libertarian political ideologies. Fred precisely tracks the subtle networks of association. We can indeed connect art and popular creativity and politics. But the connection is not one of inspired artistic geniuses precipitating cultural and political change (see Fred’s superbly nuanced research and beautifully written work on counter-culture and cyber-culture - [Link]).

Room 47

And just stand back a couple of steps and consider where participation started. Participatory art, Web 2.0 and all the rest we hear so much of today are current manifestations of a long genealogy of participatory creative production stretching back millennia. Palaeolithic cave art and the medieval cathedrals of Europe were all about participation. No, more than this, I hold that it is the everyday actions of ordinary people that reproduce society as we know it, its highest achievements included. Innovation is far more than thinking up new ideas. New ideas are commonplace.

This exhibition seems to say that we need an elite to show and tell us what is actually at the heart of our everyday experience. At the heart of politics. Actually, most of us, who haven’t invested in this hype, don’t need this self-appointed elite.

Just ask - who does it benefit to hold that these are prescient singular individuals, these artists?

I am actually not really criticizing many of the artists, but rather the art world, the discourse, the business, the market, those who buy art for their collections. Have a look at the new edition of Howard Becker’s classic book “Art Worlds” - [Link].

I am a great supporter of contemporary art. I believe that creativity needs to be at the heart of our schools and colleges. Shared, and yes, participatory. I actually have a place in this exhibition. But I am feeling alienated and excluded. I do wonder then about the reaction of those who have no investment in this kind of work.

The art market needs “artists” because they are the supposed source of value — individual genius and creativity manifested in a distinctive body of work that is given significance by the way art historians and critics write the work into the history of art.

So what about those other than the moneyed collectors wishing to enhance the status of the artist in whose individual genius they have invested? I suggest the exhibition is as much a betrayal of the radical libertarian intention of some of the works on show, as it is a celebration of participation in the arts.

The great moneyed and institutional interests of the Italian renaissance reinvented the Graeco-Roman figure of the vates — the inspired artistic genius — the creative individual. The institutionalization of modern art has pursued this elitist individualism with fervor, because it fuels the investment prices of an art market.

Just what has changed since the days of the banking Medicis and the Borgias?

2/12/2008

update and status

Filed under: — Michael Shanks @ 1:40 pm

This is my weblog on all things archaeological.

It ran for a couple of years between June 2003 and October 2005. As well as a commentary on items in the archaeological news, it was a way I found to explore aspects of our contemporary archaeological way of thinking - a kind of archaeological sensibility we all share.

It will revive sometime in the future, albeit with different focus, I’m sure.

We are all archaeologists now - working on what remains of the past.

My home page is at michaelshanks.org

5/11/2005

Charles Redman on environmental politics

Filed under: — Michael Shanks @ 12:30 pm

It has taken me too long to get round to reading Charles Redman’s great book Human Impact on Ancient Environments - Arizona, 1999.

Redman - Impact

I came to the book because of the upcoming exhibition at the Cantor Arts Center, Stanford, of the photographs of Edward Burtynsky - they foreground massive environmental impacts. [Link]

We need a long term view to fully understand the growing environmental crisis. This requires an archaeological perspective. And the message the book delivers fully justifies a reliance on long-term large-scale archaeological evidence to get the right message about the shape of recent relationships with the environment.

Here are Redman’s main points:

  • The current environmental crisis is only the latest in what is the pattern of human inhabitation
  • The main difference today is scale
  • Virtually all societies have developed practices that degrade the environment
  • And, here is an awkward point, many native American and south American societies were out of harmony with the environment (the evidence is very clear in the American SW, Maya lowlands and, increasingly in Amazonia) - there was no pre-Columbian eden
  • We have no evidence of a golden age when people lived harmoniously with nature - no conservationist eden
  • There never has been a paradise of a truly natural wilderness
  • Modern society’s technology, lifestyle and politics are only part of the problem
  • The main issue is the character of human decision making, apparently rational decision making, over the last few thousand years
  • Rousseau’s noble savage is truly a myth. And the modern world is not a radical break with history. This is a modernist myth of our contemporary uniqueness.

    Jared Diamond has covered some of the same arguments in his recent book Collapse: How Societies Choose to Fail or Succeed - Viking, 2004.

    But I find Diamond’s archaeology is weak and he relies heavily on contemporary ethnographic and historical examples. Chuck Redman is far more convincing. But look at what Jared Diamond said to the Sierra Club (May/June issue 2005 page 45) (Thanks to Jonathan Greenberg for the reference):

    Pat Joseph: Sierra Club Magazine - In “Collapse” you write that the world now finds itself in an “exponentially accelerating horse race” between environmental damage and environmental countermeasures. What gives you the hope that the race may turn out well?

    Jared Diamond - Well, the main thing that gives me hope is the media. We have radio, TV, magazines, and books, so we have the possibility of learning from societies that are remote from us, like Somalia.

    Also, we’ve got archaeologists. The Maya didn’t have archaeologists. We have at least the potential to learn from past societies. No other society in the world’s history has had that opportunity.

    2/24/2005

    collecting culture and intellectual property

    Filed under: — Michael Shanks @ 2:54 pm

    Had lunch with Ralph Maurer today. He researches organizational behavior and is interested in how people get attached to what they make, the ideas they have and such, and how this attachment may lead them to manage work and intellectual property without reference to economic gain.

    Economic relationships are embedded in all sorts of cultural values, of course. And this applies to institutions as well as individuals.

    So we talked about property and identity, about creativity and its relationship to other than economic value, and how these work their way through organizations and institutions. A key concept is surely alienation - that making things that have some life and connection with the maker - work that is not alienated - is gratifying. Especially if such experience is in the midst of so many other thoroughly alienated experiences and things.

    Marcel Mauss had to come up too - how gift giving is so much more than an economic transaction and is all about making relaytionships with others - people and things, things that sometimes take on an intimate life of their own.

    This morning Philip put me on to a collectorand swap/trade/exchange site in the UK - “Tony’s Trading”

    The site is all about media collectables, souvenirs and such - miniatures mostly - and making collections through swapping with others rather than selling and buying.

    cartoon chracters

    “My Collections” - @Tony’s Trading

    What struck me was that at the end of a scroll down through Ton’y numerous collections comes a photo of Tony himself - the man behind the goods.

    Tony

    His collections are curiously antiseptic though - and especially the way they are displayed around his home. Super clean, dusted, neatly ordered as in an environmentally controlled museum. The collections dominate his home.

    Curiously an-archaeological. [Link] [Link] [Link]

    2/22/2005

    Tim Webmoor on social software, science and archaeology’s cultural politics.

    Filed under: — Michael Shanks @ 2:22 pm

    Great talk last night from Tim Webmoor at our New Media workshop at Stanford.

    He is working at the fabulous site of Teotihuacan, Mexico, on different attitudes and understandings of the site - local and beyond. Teotihuacan has become emblematic of the Mexican state and Mexican heritage. I posted some comments last year from Meg Butler about the Wal-Mart controvery there - [Link]

    Rather than study the site and people’s reception of it as a conventional anthropological object, he has set up a software network to enable the expression and publication of the different understandings. An active prompting and enabling.

    Aztec dance

    He has done a great service in carefully outling one crucial context for this kind of work - a science that does not, as a guiding principle and premise, separate professional application of reason from vernacular understanding.

    All this in pusuit of a way of holding on to different understandings of the past - the multivocality that is much discussed by more and more archaeologists.

    Read more at Tim’s website - [Link]

    2/19/2005

    archaeological falsehoods and fakes in the German academy

    Filed under: — Michael Shanks @ 11:42 am

    A fascinating item today in the Guardian - History of modern man unravels as German scholar is exposed as fraud

    Flamboyant anthropologist falsified dating of key discoveries

    Luke Harding in Berlin

    It appeared to be one of archaeology’s most sensational finds. The skull fragment discovered in a peat bog near Hamburg was more than 36,000 years old - and was the vital missing link between modern humans and Neanderthals.

    This, at least, is what Professor Reiner Protsch von Zieten - a distinguished, cigar-smoking German anthropologist - told his scientific colleagues, to global acclaim, after being invited to date the extremely rare skull.

    However, the professor’s 30-year-old academic career has now ended in disgrace after the revelation that he systematically falsified the dates on this and numerous other “stone age” relics.

    Yesterday his university in Frankfurt announced the professor had been forced to retire because of numerous “falsehoods and manipulations”.

    von Zieten

    Archaeological scientist, friend of Governor Arnie, studies the bones of Hitler and Eva Braun?

    During their investigation, the university discovered that Prof Protsch, 65, a flamboyant figure with a fondness for gold watches, Porsches and Cuban cigars, was unable to work his own carbon-dating machine.

    Instead, after returning from Germany to America, where he did his doctorate, and taking up a professorship, he had simply made things up.

    German police began investigating the professor for fraud, following allegations that he had tried to sell the university’s 278 chimpanzee skulls for $70,000 to a US dealer.

    Other details of the professor’s life also appeared to crumble under scrutiny. Before he disappeared from the university’s campus last year, Prof Protsch told his students he had examined Hitler’s and Eva Braun’s bones.

    He also boasted of having flats in New York, Florida and California, where, he claimed, he hung out with Arnold Schwarzenegger and Steffi Graf. Even the professor’s aristocratic title, “von Zieten”, appears to be bogus.

    Far from being the descendant of a dashing general in the hussars, the professor was the son of a Nazi MP, Wilhelm Protsch, Der Spiegel magazine revealed last October.

    The university is investigating how thousands of documents lodged in the anthropology department relating to the Nazis’ gruesome scientific experiments in the 1930s were mysteriously shredded, allegedly under the professor’s instructions.

    They also discovered that some of the 12,000 skeletons stored in the department’s “bone cellar” were missing their heads, apparently sold to friends of the professor in the US and sympathetic dentists.

    Yesterday the university admitted that it should have discovered the professor’s fabrications far earlier. But it pointed out that, like all public servants in Germany, the high-profile anthropologist was virtually impossible to sack, and had also proved difficult to pin down.

    Yesterday the professor, who lives in Mainz with his wife Angelina, didn’t respond to emails from the Guardian asking him to comment on the affair. But in earlier remarks to Der Spiegel he insisted that he was the victim of an “intrigue”.

    “All the disputed fossils are my personal property,” he told the magazine.

    Another case of intellectual property tied so intimately to personal identity? [Link]

    2/13/2005

    surreality - Barbie dolls in Minoan Crete

    Filed under: — Michael Shanks @ 10:04 pm

    Stringy Carter has put me on to an extraordinary web site - Minoan Culture, a Discussion by Frederick John Kluth of Kent, Ohio

    Barbie as prehistoric matriarch

    He has created a series of scenes from his reading of Minoan Crete using Barbie dolls …

    not the usual gendered interpretation of Minoan culture and society!

    But I suspect this has a lot in common with the way excavator Sir Arthur Evans thought of bronze age Crete.

    Have a look at our rumagings through the site of Knossos [Link] and [Link]

    2/6/2005

    seeing the past - archaeology conference at Stanford

    Filed under: — Michael Shanks @ 8:17 pm

    I wound up a fine conference at Stanford today - Seeing the Past - Building knowledge of the past through acts of seeing. Congratulations to the organizers - Stacey Camp, Sarah Levin-Richardson and Lela Urquhart.

    All the papers are on line and available for comment - [Link]. It is a high quality collection and worth a look - not least for what it shows of some cutting edge thought in academic archaeology.

    There were papers that explored visual culture in the past - Celtic coins, sex scenes at Pompeii, the Mausoleam of the emperor Augustus, Greek drinking parties. Criticism of the distorting uses of imagery in archaeology, how ways of seeing direct attention to certain aspects of the past rather than others - aerial photography, for example, or simply a predisposition to look rather than use all available senses in exploring the past (Ruth Tringham was at her best on an immersive exploration of that amazing early farming settlement at Catal Hoyuk in Turkey).

    My points?

    Work on the irony at the heart of our seeing the past. That we can never see what happened - it is gone. Yet it is all round us to see - in its remains and in what it has become for us now. This is a classic “undecidable”, in Derrida’s sense - [Link]

    So put to one side the usual distinction between the real past and its representation, the authentic past and its secondary representation. This is not the way I see images of the past at all.

    Photos, drawings and diagrams aren’t so much representations of our archaeological data - pots, sites, any other kind of facts - so much as acts of inscription - ways we deal with the past. The are part of the way we engage with the past and others who have an interest - colleagues, or anyone else with an interest in the archaeological past.

    Key term - intermedia - this referes to the fungibility that we are so familiar with now as one traditional medium merges into another - because a medium is no longer to be defined by its material or substance - paint, film, magnetic tape. My iPod deals in sound, radio programs, voice memos, snapshots, lecture presentations, calendar items, my address book. All can be interchanged and combined because of digital computation.

    Key term - mixed realities. Rather than separate reality and representation, think of how we live in a world of subtle gradations from the hard reality of mortality through to wild unrealized utopias - and there are all sorts of inscriptions along the way.

    Three Landscapes Visual Primer

    Working on the fungibility of image and text - here an experiment in layout and typography dealing with the deep mapping of three archaeological encounters in Wales UK, Sicily and California - a Visual Primer for the Three Landscapes Project (Stanford 2001 -).

    Key term - sensorium. By this I mean that we should treat sight as part of a particular array of all the senses (this is what I mean by sensorium). A way of seeing is connected with ways of hearing, touching, feeling. Nowadays we tend to value rich photographic verisimilitude and are less attuned to the subtle difference of feel of material surfaces, for example. What then of past soundscapes ( a new area of interest and research in archaeology)? Or the smell of the past? - archaeologists have researched the olfactory cityscape of Novgorod (tanning factories within the city walls stinking out the whole place). Chris Witmore did a great presentation on ancient and modern Greek soundscapes.

    Key term - manifestation. It’s not just cause and effect or making sense of an ancient temple that matter. Simply manifesting the past to people is a good thing - letting them experience what is left of the past in all its richness.

    An exhortation. Too many talk about what’s wrong with imagery and representation in archaeology. Cut down on talking about seeing and get on with the looking and imaging. Practice as the best form of critique.

    An example of good practice - architects like Daniel Libeskind who have pioneered new ways of seeing building, embodied in the way they draw and plan as well as the buildings themselves. Architectural drawing here not as a “representation” but as a crucial part of architectural practice - from visionary beginnings though concept definition, persuasion of client, through engineering calculation to the logistics of building. None of these plans, diagrams, renderings are simply “representation”.

    A few traditional aphorisms and gestures.

    Adorno - the best magnifying glass is a splinter in the eye. [Link]

    Bertold Brecht’s gesture of verfremdung - interrupting the illusion of a theatrical performance - stopping the flow of “representation” and the storyline with comments directly engaging the audience.

    Walter Benjamin reflecting on the Nazi expertise in new mass media - political progress is now intimately and inextricably intertwined with technical facility. If we want to reach out to people with enlightening stories of the archaeological past we have to go one better than Disney. [Link]

    Seeing the past? I want archaeologists to help us all to see it freshly. Not as another hackneyed image.

    And I think these are some ways of achieving that goal.

    2/2/2005

    Foresight, material culture studies, the (archaeological) long term and archaeology

    Last Friday Bill Cockayne (Stanford Humanities Lab Assoc. Director) and I (also in my role as co-Director of Stanford Humanities Lab) were at the local office of DaimlerChrysler - RTNA (Research and Technology North America).

    In response to their request, we were proposing a project to research the future of car culture, with a focus on a particular interest of RTNA in IT and interiors.

    Our pitch was to look at the big picture of contemporary cultural innovation - to draw on ethnography, sociology, material culture studies, design studies, economic forecasting, whatever field necessary. But not to predict. Instead to sketch possible scenarios. Stories of what it might be like in five to ten to fifteen years time to use information technology in a car.

    Sam (Schillace) is also part of this - with his expertise in Agile Development - a key to the success of the local software industry here. We were proposing to bring this design methodology to bear on such questions as - what will people want in their cars in ten years time?

    Managing complexity.

    We were arguing that it is not possible to establish user needs and desires, now and in ten years time, and use this knowledge to deliver a new piece of car interior that answers those needs and desires.

    Many, probably most technology projects fail. Most which succeed are rated poorly by the end user. This is largely due to the complexity of technical products. Most companies and projects respond to this complexity by building large processes and teams. But this only makes the situation harder to manage. More people and more milestones means more communication, more complexity, and more distance between the user and the design, making it less likely to succeed.

    Some companies approach this problem by having “talented” designers make guesses about what the user might want. In a complex environment, though, these guesses are more likely to be wrong than right. Further, this technique is only likely to refine existing solutions, not to discover new ones.

    After-market customer survey is a very blunt tool for understanding what people need and want. People may well not be able to express what they like. Usability studies can focus on people’s interactions with things, and ethnography can help understand the crucial intangible and subjective factors of car culture and experience. But it remains very difficult to make predictions about complex systems.

    So don’t try to predict.

    Archaeological futures?

    Instead Agile Development works on rapid prototypes, tries them out with people, modifies, then modifies again and again - because this is the best way to understand how people might get on with things. You can’t predict. Work through conversation and collaboration.

    The importance of iteration.

    Instead, research not the local and particular, but the big picture - understand possible trends and use these to put the local more precisely in context. Our take on the very familiar “think global - act local”.

    But it also poses the question of just what is the long term and the bigger picture. And here I see a fundamental and unique role for what archaeology and anthropology could become - the only research environments that can deal with people’s relationships with things over the long term. OK I am presuming a lot of both disciplines. Material Culture Studies - as a disciplinary field focused on stuff and goods - is in its infancy and hardly recognized by most of my colleagues in both archaeology and anthropology.

    The importance of the long term.

    But who else can deliver a big picture of the history of design? Of innovation and social change? Of anything? Only archaeologists. Everyone else is squinting at things through a pinhole.

    (This has become my epic project - Origins, my latest book, is a study of more than 45 thousand years of design and innovation.)

    Now we were up against frog design and IDEO - two of the 400 pound gorillas of the design world.

    They are marvellous at designing lovely boxes. Black boxes of all kinds - whether they call them - services, interactions, emotions, brands, whatever.

    Today we found out that DaimlerChrysler are going with frog.

    Well, it was quite something to be up against them.

    But we are coming across this need to understand the bigger picture more and more. I have commented upon it in my review of the archaeological year 2004 [Link]. And we have had conversations these last few months, coincidentally perhaps not, with both BMW and VW about the same question - what is going on in people’s relationships with things like cars? How do we understand it all? Because these very sophisticated companies don’t get it.

    VW are even founding a university to change their company car culture. And more - to rethink our understanding of people and things.

    I began my career over 20years ago with a highly controversial argument that it was the politics of the past that really mattered in archaeology, its intersection with contemporary interest. Here is the latest iteration of that idea -

    Archaeology is actually one of the keys to getting a hold on the future.

    Bill’s great concept to encompass this need for the bigger picture is foresight.

    So a spin off of our Humanities Lab is to be an Institute for Foresight.

    Archaeology as part of research into the contemporary big picture.

    And we already have courses, events and projects running - watch this space.

    Rome - Python Style

    From Christine in Rome.

    Christine in Rome

    >> Go to her diary - an archaeologist in Rome.

    Michael Shanks
    all things archaeological >> traumwerk >> site map