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saved Aug 10/2006 04:37PM by Michael Shanks
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a world of design - things and working on traces of the past


paper - media eigenvectors

paper - media and archaeology - designing data

paper - Neustupny on creativity

8 sites classes

personal content management - blogs and links and diaries

AGC and agglomerative categories

Bowker and categories

Three rooms and 33 archaeological moments - Monte Polizzo too

studio arts

performance arts

aim - match form with content, match function with needs and desires of users, empirics, dynamic structure that can change easily - this in common with agile development, heretical empirics

an archaeological sensibility - sensitivity to the heterogeneity of archaeological materials

practical strategies as well as theoretical principles

practical creative strategies - katachresis etc

creativity notes

creative remix - cultural commons

Helen Shanks - ceramics

the power of theory

hybrid method - phronesis and pragmatics

anthropological insight - comparative perspective


creativity/innovation

articulation - forcing - frictions - comparative perspective

aleatoric forcing

remediation

transcoding

collaboration through diversity

metamorphosis - change medium - translate - visualize - materialize

reframe, recontextualize

polyglot

amplification - research to amplify not reduce

triangulation to avoid polarization

storytelling not narrative

articulation - map and explore connections

elaborate first, reduce later - amplification

research in order to amplify - moving sideways rather than drilling down

improvise = draw on experience (abductively), hunches, speculative reasoning, be spontaneous

improvise then script

get rid of words

fail quickly - run pilots - get building quickly and try it out

deal with mess - don't be too tidy with your categories - cherish noise, multiplicity, ambiguity, dysfunction


the oblique

the surreal

the hybrid


have a manager

collect then search rather than categorize then record


dynamic agility


the artifact as dynamic assemblage - bursting the bounds of a category


design examples

DCX

aryballoi

Brith Gof

beer cans


heretical empirics - heretical because it is heterodoxy - challenging the sameness of discourse

creativity defined as generating difference through experiment, risk

challenges fundamentally to categories and standards

remediation/translation m4eans moving beyond epistemolgy, beyond narrative, beyond representation into more dynamic practices

this all has profound implications for the boundaries of the discipline

professionalism

scholarship

research goals

pedagogy

Design philosophy - heretical empirics