Key Pages
Traumwerk Home |Changes [Jan 09, 2007]
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a world of design - things and working on traces of the past
paper - media eigenvectors
paper - media and archaeology - designing data
paper - Neustupny on creativity
8 sites classes
personal content management - blogs and links and diaries
AGC and agglomerative categories
Bowker and categories
Three rooms and 33 archaeological moments - Monte Polizzo too
studio arts
performance arts
aim - match form with content, match function with needs and desires of users, empirics, dynamic structure that can change easily - this in common with agile development, heretical empirics
an archaeological sensibility - sensitivity to the heterogeneity of archaeological materials
practical strategies as well as theoretical principles
practical creative strategies - katachresis etc
creativity notes
creative remix - cultural commons
the power of theory
hybrid method - phronesis and pragmatics
anthropological insight - comparative perspective
articulation - forcing - frictions - comparative perspective
aleatoric forcing
remediation
transcoding
collaboration through diversity
metamorphosis - change medium - translate - visualize - materialize
reframe, recontextualize
polyglot
amplification - research to amplify not reduce
triangulation to avoid polarization
storytelling not narrative
articulation - map and explore connections
elaborate first, reduce later - amplification
research in order to amplify - moving sideways rather than drilling down
improvise = draw on experience (abductively), hunches, speculative reasoning, be spontaneous
improvise then script
get rid of words
fail quickly - run pilots - get building quickly and try it out
deal with mess - don't be too tidy with your categories - cherish noise, multiplicity, ambiguity, dysfunction
the oblique
the surreal
the hybrid
have a manager
collect then search rather than categorize then record
dynamic agility
the artifact as dynamic assemblage - bursting the bounds of a category
design examples
DCX
aryballoi
Brith Gof
beer cans
heretical empirics - heretical because it is heterodoxy - challenging the sameness of discourse
creativity defined as generating difference through experiment, risk
challenges fundamentally to categories and standards
remediation/translation m4eans moving beyond epistemolgy, beyond narrative, beyond representation into more dynamic practices
this all has profound implications for the boundaries of the discipline
professionalism
scholarship
research goals
pedagogy
Design philosophy - heretical empirics